SKILLS

I am a tree-shaped researcher.

deep expertise in research
supporting experience in product・content・strategy

  • “This person's core experience is supplemented by a strong background in more than one field, and while they may have a pedigree specific to one discipline, their interests and core knowledge root them in reality. The bonus of this kind of employee is the branches! Why on Earth would you choose a tree with just a trunk, when you would have a luscious Red Oak tree with golden leaves and bold, strong bark?”

    From an article by Jake Rudin

Research skills

  • Excellent for reaching a wide audience at scale. I have become wildly fond of branching surveys that incorporate both closed, quantitative measurement and open, qualitative exploration.

    At Omada, I sent countless surveys, often using them as a way to both get a gut sense of a topic and then recruit from the respondents for a follow up phone interview to get into more depth.

    At Everlane, I designed a survey system to ping either 6 days or 6 weeks after purchase — 6 days to see if the product was as expected, and 6 weeks to see if the product held up to early use. A subset of unhappy responses fed directly into the CX teams queue for proactive outreach to make things right.

  • It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more.

  • It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more.

  • Item description

Influencing what’s worth doing

Make strategy actionable

Be thoughtful about the KPIs / OKRs — beyond knowing them to TK TK; translating them to be useful for our work; make sure everything points to them

Assuring we have the data we need — are there gaps in what we’re measuring? gaps in deep qual to make sense of quant patterns?

Surfacing opportunities — bringing past research and insights to product and leadership teams

Consider colleagues as users — other teams and orgs can be users of your research. keep up on what they care about and look for leverage points

Zoom in and out — what’s needed today … and also prep for what we’ll need tomorrow

Manage resources — how much time we spend on each thing, who does what. what goes undone (for now or longer)

Examples

  • tk

  • tk

  • tk

Determining the approach

TK tk

Clarifying the goal

  • purposes

  • origin

  • mapping who cares about what

Clarifying output needs

  • who will be digesting this?

  • what convinces them?

  • what meets the research question?

understanding the context

  • how this fits into overall strategy

  • other research that’s happened

  • other efforts that are happening

  • timing

should we even do this?

  • pre-mortem

  • another approach? data science experiment

  • can we do this with fidelity that will meet the requirements?

Examples

  • tk

  • tk

  • tk

Unearthing what matters

TK tk

types of research

surveys

  • interviews

  • remote

  • in person (including duos)

shopping

diary studies

experts

understanding the context

  • how this fits into overall strategy

  • other research that’s happened

  • other efforts that are happening

  • timing

should we even do this?

  • pre-mortem

  • another approach? data science experiment

  • can we do this with fidelity that will meet the requirements?

Examples

  • tk

  • tk

  • tk

I have learned to love surveys

I love using surveys to:

Get the lay of the land — a first-pass pulse-check with broad, qual-y questions

Recruit for interviews — the last question is always “Would you be willing to chat about this?”

Fuel systems — e.g. negative post-sale response auto-generates a customer support follow up

Size test qual themes — making sure our theories scale before we get too excited

Get diverse video clips — capture the emotion and get a quick highlight reel

Branch hard — I’ve been known to layer 3 or more surveys in one, based on the first response

Research skills.

  • Surveys

    Excellent for reaching a wide audience at scale. I have become wildly fond of branching surveys that incorporate both closed, quantitative measurement and open, qualitative exploration.

    At Omada, I sent countless surveys, often using them as a way to both get a gut sense of a topic and then recruit from the respondents for a follow up phone interview to get into more depth.

    At Everlane, I designed a survey system to ping either 6 days or 6 weeks after purchase — 6 days to see if the product was as expected, and 6 weeks to see if the product held up to early use. A subset of unhappy responses fed directly into the CX teams queue for proactive outreach to make things right.

  • SQL + Data Analysis

    To mine customer survey data and map it against transactional behaviors, I’ve learned to love SQL and friendly data analysis tools like Tableau.

    The product satisfaction dashboard I created at Everlane married product rating data with returns data — each are measures of customer satisfaction. The resulting “worst offenders” become targets for deeper research followed by prototyping and A/B testing potential solutions.

  • In-Person Exploratory Research

    In-person interviews provide the richest data — they best allow you to compare what people say and what they actually do. They’re also the most costly in terms of time and travel expenses. They are most important when you don’t yet know what is important and/or when context is critical.

    To design a new device that could take a photo of printed text and read it aloud for people who are blind, low vision, or dyslexic, we needed to do extensive in-person research to understand the needs, tools, coping strategies, behaviors, and wants of each group ... and to see the text they’d expect the device to be able to read.

  • In-Person Usability Testing

    Usability testing can happen remotely, but there is a richness from in-person testing, and when your customers are not tech-savvy, remote testing setups can be an intimidating way to start the process. In person you can see the nuances of their gestures, their faces, their almost-actions.

    Throughout the design of this product for people who are blind, low vision, and dyslexic, we had five rounds of usability testing, culminating with a full out of the box through advance use test. A young girl with dyslexia breezed through. An older women with macular degeneration struggled but persevered to be able to read her books again. In person, we could see the hiccups we might have missed remotely.

  • Focus Groups

    Focus groups have a notoriously bad reputation for a good reason: They’re hard to do well. Good ones balance well designed conversation with individual activities to draw out each person’s thoughts outside of “group think.”

    For a mega consumer packaged goods company in the home goods space, I designed a flow that alternated from asking women to (1) quietly imagine their ideal homes, (2) share frustrations in a lively discussion of their current household products, and (3) participate in a co-creation session...

  • Co-Creation

    Co-creation gives research participants the opportunity to show us their ideal product, service, or experience by combining prepared design elements. It’s a particularly useful addition to focus groups, but it can be used in any research setting.

    In these same focus groups, we asked the women to envision their perfect product with material, product concept, and emotional stimuli. The big insight: they cared more about the LOOK of materials than about the actual material. This was a HUGE win for us in terms of costs, safety, and manufacturing!

  • Expert Research

    Expert interviews, particularly from analogous fields, can lend huge insight into framing new opportunities for solutions ... especially when your customers don’t yet exist.

    In a car safety technology project, we were designing a heads up display for consumer cars, but the average consumer has no experience with HUDs. To accelerate our learning, we talked to a race car designer and driver duo. They had tested all manner of HUDs, and they talked confidently about the type of information you want at any given time.

  • Card Sorting

    Card sorts help evaluate the relative importance of information or features. The best card sorts include not only priority rating but contextual framing.

    For the heads up display project, we asked drivers what safety information they wanted when — the information you want in city vs freeway driving is very different! The big insight: No one actually cares about the speed limit or how fast they’re going — they only care if they are 7mph OVER the speed limit on the freeway or 5mph OVER in the city.

  • Archetypes and Personas

    Critical to bring research to life, I tend toward archetypes over personas to help teams focus on strong user patterns that are essential for TK TK.

    Archetypes are constructed from key patterns among user groups. Different from marketing demographic segmentation, archetypes are based on behaviors. They’re most helpful for making customers or users tangible to business, design, and engineering stakeholders.

    Archteypes were crucial for the project designing a device that needed to serve blind, low vision, and dyslexic people — VERY different groups. We used our archetypes to vet concepts — they had to satisfy both non-tech savvy, low vision retirees and young students with dyslexia who would wouldn’t be caught dead with an “aide.”

  • Design Principles

    The same research yielded design principles — guiding criteria that can frame design and concept evaluation.

    The more that the full team can understand and agree on principles, the better chance the product will truly satisfy and delight users.

    In the case of this project, our very diverse potential users all wanted a device that was accurate, convenient, and discreet. These principles guided physical and digital design decisions. Each group had more specific core needs in terms of reading activities — these were the basis for the key modes and features.

  • Customer Journey Mapping

    Customer Journey maps detail the important actions, objects, and people in an experience, shown over time. When you layer on emotion, the customer journey map lets you both pinpoint opportunities to fix problems and increase customer love.

    For a genetic sequencing company, Illumina,

    we mapped the sequencing flow, based on our interviews, from prep to analysis. They wanted to target a new, naive user, and these flows helped us find the most likely errors. These translated into a new device — MiSeq — with specially designed features based on our insights.

Research Types.

In-Person 1:1

Deeply honed moderation plus well-crafted flow, stimuli, exercises can be magic.

In Home

Incredible for the depth of unspoken context you get. Especially good for sensitive topics.

Remote

Setting up systems and logistics (scheduling, releases). Moderating (it’s different than in-person).

In Lab

Useful for those complex physical setups. (Don’t just do it for the one-way mirror.)

In Context

Taking someone shopping, going to their workplace. Again, the contextual cues can be game changers.

Focus Group

They have a bad rap for a reason, but I’ve designed some that really cracked the project open.

Duos

Amazing, especially when you get someone to invite their friend, who will call them on their BS.

Expert

Always illuminating. Especially useful when envisioning a future the customer has never experienced.

Surveys

Don’t be fooled by your inbox — A well-designed, branching survey can get you rich data at scale.

Research Phases.

Generative / Exploratory

Entering a space and figuring out what matters. Making sure you don’t just confirm what you believe.

Interim / Early Prototypes

Designing research stimuli to dig into specific questions. Balancing exploration and essential stakes in the sand.

Evaluative / Usability

With the least guiding touch, walk through an experience and learn how “obvious” things aren’t obvious.

Research Tools / Methods.

Co-Creation

With the right elements, a customer can make a frankenstein that will teach you more than your prototypes.

Card Sorting

Quickly evaluate benefits, tasks, features. The best go beyond priority rating with contextual framing.

Activities

Essential. Imagine we’re talking behavioral health. Draw a line for your life, ↑ for happy, ↓ for sad. Then we talk.

Research Outputs.

Archetypes

Personas without extra phony details. Makes users tangible to business, design & engineering stakeholders.

Design Principles

Non-obvious statements that help frame design and concept evaluation. Critical research output. 

Customer Journey Map

The important actions, objects, and people, shown over time. Layer on emotion, and things come alive.